Friday, November 20, 2020

Unity Tutorial 07

Image of my Unity Workspace

This Unity Tutorial was easily my favourite tutorial we've done this module by far. This was the first tutorial that felt like we were making an actual, fun game instead of just a basic proof of concept showcase of a game. In this tutorial we created an isometric rolling ball sumo game. This began with creating a central point with an empty object and attaching the camera to the object so that the camera would rotate around the stage. This was used in conjunction with Local Coordinates to change the 'definition' of forward for the player to match the direction of the camera which made for a very interesting control system. One of the most interesting things that we learn in this tutorial is how to implement a sort of pseudo-AI to the enemy sphere to make it follow the player around the stage. We also learned about physics material which altered the physical properties of assets which was a very interesting concept which we used to give each sphere a 'bounce'. We also learned how to add Powerups in this tutorial which is something I thought about implementing into my own game. We learnt the whole process of incorporating the power up from collection, to ability, to activating an indicator. This was definitely the most fun and interesting tutorial for me by far.

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