Monday, December 14, 2020

Beta

 

Image of my Unity Workspace

For this week's project work I finished the majority of my game. I finalised the different levels of the game and implemented some final touches and streamlined the gameplay. Some of the things I added include a Death Plane which resets the player and I also added some more moving parts to make the gameplay more dynamic. I adjusted parts of the game to suit the more speedrunner/fast-paced linear gameplay that I landed upon during development. I fixed some minor issues throughout the levels such as areas where the player was clipping, etc. I am still having a lot of difficulty with some of the coding issues I am encountering but I have found some work-arounds to some of the problems. During this session I also applied textures throughout the levels to give them a cleaner more finished look and to provide more consistency throughout the levels for both aesthetic purposes and also for gameplay purposes for the player's sake. It had already become evidently clear that the targets I had set for myself earlier in the module were far further out of my skillset than I had ever imagined but I am not completely disappointed with the outcome of the work that I was able to put into the project despite the setbacks and I was still able to output what some, I included, would consider a game. 

Friday, December 11, 2020

Unity Tutorial 10

 

Image of my Unity workspace

For this week's Unity tutorial I found myself searching for online Unity tutorials that would be helpful in progressing my game further as I had really hit a figurative dead-end in my game. I began the tutorial session by following this Unity tutorial I found on YouTube which gave step by step instructions on how to implement a more arcade style driving script into a Unity project. It was initially difficult to get follow the tutorial as my assets did not match but after some tweaking it was fairly smooth sailing following the tutorial. It was far more comprehensive than I had initially thought when clicking into it and it really helped make my game feel far more like an actual car game. I then decided to search for a possible alternative for my Camera Follow script and stumbled upon this YouTube tutorial for a slightly more dynamic Follow Camera. The coding in the video itself was far more advanced than my current capabilities but it was fairly easy to follow. Once I had completed the tutorial I tested the camera and found that it was jittery when in motion and due to it being too advanced I was not able to mitigate the problem. This led to me reverting back to my former script with some minor edits.

Reading Task 10: Finishing touches

  Image by Markus Winkler on Unsplash.com For this week's reading task we, as a class, collectively worked on our individual sections in...