Monday, December 14, 2020

Beta

 

Image of my Unity Workspace

For this week's project work I finished the majority of my game. I finalised the different levels of the game and implemented some final touches and streamlined the gameplay. Some of the things I added include a Death Plane which resets the player and I also added some more moving parts to make the gameplay more dynamic. I adjusted parts of the game to suit the more speedrunner/fast-paced linear gameplay that I landed upon during development. I fixed some minor issues throughout the levels such as areas where the player was clipping, etc. I am still having a lot of difficulty with some of the coding issues I am encountering but I have found some work-arounds to some of the problems. During this session I also applied textures throughout the levels to give them a cleaner more finished look and to provide more consistency throughout the levels for both aesthetic purposes and also for gameplay purposes for the player's sake. It had already become evidently clear that the targets I had set for myself earlier in the module were far further out of my skillset than I had ever imagined but I am not completely disappointed with the outcome of the work that I was able to put into the project despite the setbacks and I was still able to output what some, I included, would consider a game. 

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