Thursday, February 4, 2021

Unity Tutorial 01: Ruby's Adventure: 2D Beginner

 

Screenshot of my Unity Workspace

Returning back to Unity for the first time in a while was daunting but as I expected, at least for the time being, the 2D engine and 2D game creation is proving simpler than it's 3D counterpart but still held it's own problems and challenges. It felt a bit frustrating, starting the entire game design process again with a different system but also felt good to be free of the previous stress of the 3D process. In this tutorial we began with the basics of game/scene creation with adding characters and environments; we also coded a basic character controller which was quite similar to the previous process. In the 2D game we utilise sprites instead of models for both characters and environments which has seemed to be a lot more intuitive and a lot less stress so far. I did however encounter a problem in which Unity did not have the required packages installed to create a 2D game but I was able to rectify that eventually. Creating levels and environments with tilemaps is a relatively new process but was a lot simpler to understand and manage than familiarising myself with the placement of objects in 3D space. It was actually quite enjoyable to create an environment with tilemaps and I look forward to working with them going forward. 

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