Thursday, November 12, 2020

Unity Tutorial 06


Image of the Unity Game

In this week's Unity Tutorial we added more flourishes to our infinite runner game to make it feel more like a finished game. This involved adding an explosion of smoke particle effect when the player and object collides and also adding a dirt trail to the players feet to further feign movement to the player. This tutorial introduced particles and the expanded Inspector for particles in Unity which was far more expansive with more options than the Inspectors for other assets so far. Adding the particle effects and having them trigger on and off when needed was actually far easier and more intuitive than I expected as compared to many of the other processes we've had to undertake so far. We also added audio to the game in the form of both music and sound effects which facilitated learning about elements like Audio Listeners and Audio Sources. Music was added to loop for the entirety of the game and sound effects were added for both jumping and upon colliding with an object. Like the particle effects it was surprisingly easier than expected to attach these elements to their specific triggers. Overall this lessons helped to make the game look far more finished and polished than any of the other past games we've made in Unity. Challenge 3 helped to highlight how large of an effect small errors in the code can affect an overall game.

Image of Challenge 3


No comments:

Post a Comment

Reading Task 10: Finishing touches

  Image by Markus Winkler on Unsplash.com For this week's reading task we, as a class, collectively worked on our individual sections in...