Thursday, November 26, 2020

Unity Tutorial 08

Image of my Unity Workspace

I found this week's Unity tutorial to be very interesting as well as, similar to last week, it really felt like we were adding polish/the final touches to an actual playable game rather than just following instructions purely for a lab project task. In this Unity tutorial we added enemy waves to the game so, which increased gradually by a factor of one upon defeating all the enemies of the previous wave. To achieve this we learned and integrated For-loops into our code. We also used For-loops to spawn a power up with each consecutive wave of enemies. This enemy wave system really made this feel like a legitimate game with challenge and replay value. 

Unity Challenge 4 workspace

I found this week's Unity challenge to be actually quite difficult, probably because many of the concepts we had learned through the process of following Unity Tutorial 4 were slightly more advanced than in passed challenges so spotting and changes even minor discrepancies proved to be quite a difficult task. Even the first problem proved difficult as it looked like a minor problem but involved such a long string of code that I did not feel confident in manipulating. Problem 3 an 5 were also difficult as I was not confident with the writing code unlike in the other problems that merely asked you to alter the code.

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